With such a simplified presentation in addition to existing in an age where expertly directed CG cut scenes are the norm instead of the exception, the success of a visual novel hinges solely by the virtue of the narrative. Simply put, it is a power point presentation with a story. The experience, much like any product classified as a visual novel, is predominantly filled with a whole lot of dialogue, static images, and… not much else. When removed from the expectations that calling something a game implies, Katawa Shoujo flourishes and fails due in part to an ability to ignore popular conventions in service of that experience. Katawa Shoujo is not so much a game as it is an experience.